CEEJAYDocs

Check in

Claim the connected player's daily reward, as the daily command does in Discord.

POST /v1/player/checkin · for player session

Use it when the player presses the daily reward button. It takes no body. It earns coins and requires no proof and no spending hold: the member could claim it in Discord. Send the player session as the bearer token. The request needs the game loop. For the three conditions (game loop enabled for the game, member consent, server membership) and the error each returns, see What has to be true first. The community's economy must also be enabled: otherwise the response is 409 with the code economy_disabled.

Returns

Prop

Type

Example

Request
curl -X POST https://ceejay.communitystudios.xyz/api/v1/player/checkin \
  -H "Authorization: Bearer $CEEJAY_PLAYER_SESSION"

The TypeScript example uses connect.hub.checkIn from the Connect client in the TypeScript SDK. The player must be connected first: the client manages and refreshes the player session. It returns the data of the response below.

200 OK
{
  "success": true,
  "data": {
    "reward": 50,
    "streak": 5,
    "balance": 1500,
    "nextCheckInAt": "2026-10-09T10:00:00.000Z",
    "savedByStreakSaver": false
  }
}

Claimed too soon

Claiming the reward too soon returns 409 with the code checkin_cooldown, with nextCheckInAt and retryAfter: treat it as "already claimed". A retry after a lost response gets the same result, so the request is safe to repeat. A game should not retry it automatically. CEEJAY does not send the member a direct message.

409 Conflict, claimed already
{
  "error": "The daily reward was already claimed. Try again later",
  "code": "checkin_cooldown",
  "requestId": "req_5f0c2a9b7d3e41f8a6b0c1d2",
  "nextCheckInAt": "2026-10-09T10:00:00.000Z",
  "retryAfter": 43200
}

Limits

20 writes a minute for one player session, shared by Start, Verify and Answer a quest task, Buy a shop item, Claim an item and Check in. The three X-RateLimit headers report that count. Every request made with a player session also counts toward 140 a minute. See Rate limits. Over a limit the response is 429 with the code rate_limited, retryAfter and a Retry-After header.

Errors

StatuscodeerrorWhen
400bad_requestThe request body must be a JSON objectA body was sent, and it is JSON but not an object: null, text, a number or a list. Send none, or {}
401connection_endedThis connection has endedThe connection or this device was ended since the player session was made. Discard the stored tokens and show the player as disconnected. See Renew a player session for the reasons
409hub_not_enabledThis game does not show the community's quests, shop and rankThe game loop is disabled for the game. Do not show the community's quests, shop or rank in the game
409sharing_neededThe member has not consented to sharing their data with this gameThe member has not consented to share their quests, rewards, shop and rank with the game, or must consent again. The body includes manageUrl: send the player there
409membership_requiredThe member has to be in the server to use thisThe Discord account is not in the server. The body includes membership (pending, left or not_member) and, for left and not_member, joinUrl, the URL to send the player to
409economy_disabledThe community has switched its economy offThe community has disabled its economy
409checkin_cooldownThe daily reward was already claimed. Try again laterThe daily reward has already been claimed. The body includes nextCheckInAt and retryAfter
413body_too_largeThe request body is larger than 16 KBThe body is larger than 16 KB. Nothing was changed
503bot_unavailableThis could not be done right now and nothing was changed. Try again in a few secondsCEEJAY's bot could not be reached or was too busy, and nothing was changed. The body includes retryAfter, in seconds: retry after that many seconds
504bot_timeoutThe answer did not arrive in time, and the request may or may not have been done. Send the same request again: it is safe to repeatThe request timed out, so it is not known whether it was processed. Retry the same request: it is safe to repeat

Every error body also includes requestId, and a 400 with the code bad_request identifies the invalid field in field. Match on code; message text can change.

The errors every request of a game shares (the key, the state of the game, the origin, 405, 429, 500) are on the Errors page, and the errors specific to the game loop are under Codes of the game loop.

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